Sure, the glass castle floating over Evan’s head makes him uneasy, but that’s the least of his worries. With each step inside the Dungeon of Dreadful Dreams, he must battle against his worst nightmares. One after the other, wispy smoke-filled bull sharks come at him — he must remember they’re only illusions pulled from his imagination by those dreaded shadowlike hands. If only the vengeful dragon circling above was also an illusion and didn’t have his mind set on destroying the one person who can control him: Emrys.
Inside the castle’s glass tower, Emrys sleeps in an eternal slumber, and Evan’s uncertain whether he can save the great wizard. Especially now that Emrys’ former student, the Lady of the Lake, has joined forces with the cunning immortal Alamaz. Together they have already stolen the Dragon’s Egg, but their greed doesn’t end there. The Siren’s Pearl calls to them, and that means only one thing … Atlantis is in trouble.
Join Evan, Claire, and Dunkle — along with a few other unlikely heroes — as they travel across the realm of Medieval Legends, float through the Ancient Isle of Avalon, plunge inside the Dungeon of Dreadful Dreams, and be there when Atlantis rises once again.
Evan and Claire Jones are typical teenagers, forced to go with their parents to yet another boring museum … that is, until something extraordinary happens to make their day a little more than interesting. After following a strange little creature into a closed exhibit, Evan and his older sister, Claire, discover the Serpent’s Ring, one of the magical relics formed from the shattered Mysticus Orb. Purely by accident, they have awakened its powers and opened a portal to Sagaas, land of ancient gods.Before the siblings can comprehend what has happened, the Serpent’s Ring is wrenched from Evan’s hand by an enormous fish and flown back to Aegir, the Norse god of the sea. Evan and Claire, accompanied by a band of unlikely heroes, must retrieve the Serpent’s Ring before Aegir uses its immense powers to flood all the lands on Earth.
Life has returned to normal for fourteen-year-old Evan and his older sister, Claire. That is until Dunkle, a clever but stinky little imp, pays an unexpected visit to their school. He has come to take the siblings back to Sagaas, the mythical realm of the gods. Once again, a Relic from the ancient Mysticus Orb has fallen into the wrong hands. Only Evan and Claire, with their unique mystical abilities, can help find it.Through the power of the Trickster’s Totem, a coyote trickster has escaped. His laughter echoes throughout the realm, as he spreads mischief and mayhem. He burns an entire crop of popcorn, carves his grinning image into sacred artifacts, and things really get interesting when he shape-shifts into Evan’s friends.
Claire and Evan must capture the Trickster, retrieve the Totem, and be careful not to become sidetracked by robotic Steampunk animals, “sweet” pixie-like Pains, and a problematic mermaid … all while dodging Mothman-like aces. Most surprising, Evan discovers the true reason dragons exist in the Native American Spirit World.
characters, fantastical creatures and extraordinary powers—simply by picking up a book. As a mother and a teacher, she was compelled to create imaginary worlds of her own in order to share them, not just with her children, but with all children. H.B. Bolton lives in Florida with her supportive husband and two highly spirited children. Shh, can you keep a secret? Not only does she write books for the young-at-heart, adventurous sort who yearn to dive into a good young-adult fantasy story, she also writes spellbinding, heart pounding women’s fiction. These particular books are written under the name Barbara Brooke, but that’s another story, altogether.
Top Ten Most Intriguing Mythical Creatures Appearing in The Dragon’s Egg (Book Three)
- Amphisbaena — a winged serpent with an extra head on the end of its tail. Any wound caused by this mysterious creature never heals and slowly kills the victim.
- The Fae (Fae isplural while Faerie is singular) — generally described as human in appearance and having magical powers. Although in modern culture they are often depicted as young, sometimes winged, females of small stature, they originally were depicted much differently: tall, radiant, angelic beings or short, wizened trolls.
- Flibbertigibbets — tempters’ in the form of a winged serpent who whispers into the ear.
- Unicorn — a legendary and magical animal with a pointed, spiraling horn that projects from its forehead.
- Will-o’-the-Wisps — a folk explanation of strange lights seen around marshes and bogs.
- Mermaid — an aquatic creature with the upper body of a female human and the tail of a fish. Mermaids appear in folklore from many cultures worldwide, including America, Europe, Africa, and Asia.
- Sirens —dangerous yet beautiful creatures. They lure nearby sailors with their enchanting music, causing them to shipwreck on rocky coasts.
- Orchestra of the Dead — based from images illustrated during the 15th & 16th Century, depicting skeletal figures dancing, playing instruments, and interacting with people from all walks of life.
- Dormach —Gwyn ap Nudd’s, king of the Fae, favorite hunting hound. Hounds are often attributed as helping access the other world, as well as being eaters of dead or negative energy.
- Dragon — a legendary creature, typically with serpentine traits, that features in myths from many cultures.
Illustrations are from The Dragon’s Egg